The Cultural and Creative Economy research group (CIND Creating) focuses on how the cultural economy is evolving and how we can understand its future
It’s no secret: innovation is difficult for well-established companies. By and large, they are better executors than innovators, and most succeed less through game-changing creativity than by optimising their existing businesses.
Proponents of data-enabled education can learn from other industries that have faced concerns about the risks of using personal information.
Globally, mobile technology has emerged as a primary engine of economic growth, stimulating enormous private-sector spending in both R&D and infrastructure, and profoundly changing daily lives—everywhere.
Study on the economic value of cultural and creative industries in the European Union: books, newspapers and magazines, music, performing arts, television, cinema, radio, video games, visual arts, architecture and advertising
Three reports from the National Endowment for the Arts reveal new findings about the impact of arts and cultural industries on GDP, as well as how and why Americans participate in certain arts activities.
The short analytical report focusing on the financial environment for the Cultural and Creative Sectors (CCSs) in EU Member States has been requested to the European Expert Network on Culture (EENC) by the Directorate General for Education and Culture of the European Commission (DG EAC). The request also involved providing a mapping of funding mechanisms and of regulatory incentives for the CCSs across the EU as well as identifying examples of innovative and most effective practices.